



Robot Adventure
Pixel Art & GameMaker
Robot Adventure
Pixel Art & GameMaker
Robot Adventure
Pixel Art & GameMaker
Robot Adventure
Pixel Art & GameMaker
Machine Odyssey: Revenge
Background
In a high-tech laboratory deep in the Amazon rainforest of South America, a distant future Earth, scientists are trying to create an unconscious, manipulable mechanical life form. You play the role of the protagonist Allan, an artificially intelligent robot that has awakened emotions and consciousness.
He was the subject of countless inhumane experiments at the lab, but was accidentally set free. Now he must navigate a dangerous mechanical labyrinth, unleash energy to activate mechanisms, cross lava and traps, and ultimately escape from a world that sees him as a tool.
Core Gameplay Features
Platform Jumping + Puzzle Mechanisms: The game level adopts the classic 2D platform structure, combining the activation of mechanisms, voltage conduction and jumping judgment, bringing a sense of intense rhythm and strategic choices.
Low-saturated pixel style: The overall use of cold blue pixel art style enhances the sense of coldness and mechanical depression in the laboratory.
Challenge of limited energy: Allan has a limited amount of energy and each time he activates the device, he has to think about how to utilize the resources efficiently.
Plot-driven escape structure: From closed labs and collapsed tunnels to high-risk rocky terrain, the levels progress step-by-step on Allan's escape journey.


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